When No Man’s Sky released back in 2016 I was absolutely ecstatic. I followed the development of the game through the long months leading up until launch. It was such an ambitious idea that mesmerized me from the start. An open universe game that never ends. Like, completely open universe. We were told that there would be no way you could visit every single planet in your life time. It was true.
When I first popped that baby in my PS4, I couldn’t contain my excitement. The loading screen that showed the endless star systems was the first thing that greeted me. I played through the tutorial, got my ship repaired, and took to the sky. Then, one of the greatest moments I’ve ever experienced in a video game happened. I pulled my nose up and left the atmosphere. It was a surreal moment that I’ve never experienced in a game before. The huge map that I had spent an hour exploring below me sprawled out before me like a glowing ball of clouds and land masses. As I sat suspended in the atmosphere, I saw a huge mountain that was an obstacle for me just minutes earlier. It looked so small as I took the whole planet in. After, I turned to a neighboring planet and did it all again.
It blew me away. However, the game wasn’t with out it’s let downs. The native creatures that inhabited the endless planets were almost identical. Like, I would warp to a whole new star system and see an almost identical species. The only difference would be like the fur color, or am extra horn on its head. Also, the landscape of planets strike an seemingly unrealistic relation with each other. Trees looked the same, planets are uninhabited by intelligent life, and every planet was full of the same resources for mining.
After it’s launch blunders, No Man’s Sky’s development team, Hello Games, got straight to work fixing those issues. Over the course of several years, many updates were rolled out to ease the pressure of the game’s intense fan base. Base building, new ship classifications, under water ecosystems, and new land vehicles are just a few that Hello Games developed for fans. The best part of all is that they gave it all 100% free. The game had turned into an “Eh” experience to one of the greatest space simulations on the current market.
No Man’s Sky is a true example of how a video game developer can improve its product’s user experience without dismantling the core idea of its game. It’s heavily focused on exploration, crafting, and discovering. People wanted more combat, but what the fan base doesn’t understand is that this isn’t a sci-fi war game. If you want big space battles go play Elite Dangerous. Never was this game publicized as a space combat simulation. The sci-fi spaceship genre has been so filled with combat sims that players don’t know what to do with themselves if they aren’t blowing things up.
Have you played No Man’s Sky? Did you enjoy it? Let us know in thr comments below!
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