Call of Cthulhu 7E, A Brutal System For A Brutal World

Call of Cthulhu 7E is by far the most brutal system on the table top market. Over the weekend, my gaming group came together to give this legendary system a try. They were so excited to dive into a deep mystery narrative with dark and unnatural twists at every turn. They got exactly what they signed up for.

Call of Cthulhu, the table top adaption, was first released in 1981. It pulls from the mythos and creations crafted by horror writer H.P. Lovecraft. Over the years it became, fitting enough, a cult classic among gamers, and has seen seven rules updates since launch. The game was praised for its dark and unforgiving gameplay which is polar opposite to that of Dungeons and Dragons.

For my group’s first scenario, I ran a modified version of Alone Against The Flames. It’s basically a tutorial adventure used to introduce new players to the system. Well, coming from strong D&D backgrounds, my players did just that. Run the game like D&D. While searching for clues, one player decided to pick a lock in broad daylight. Looking at you Sam… of course, worse comes to worse and the group of investigators found themselves imprisoned.

One by one the group was taken out of their prison, and strapped to a massive pyre with the culty villagers parading around them. A local girl, who didn’t want anything to do with the cult, loosened their bindings allowing them to escape. However, due the player’s timely get away, the cultists decide to sacrifice the little girl instead. My players, unable to make a morally wrong decision, decided to try to save her. I tried to warn them, but they were persistent for that 4v67.

At the conclusion of the scenario, one player met their untimely end. That’s the game though. Players are just normal people with no special abilities to protect against the cosmic horrors. One mistake can end it all for any players. Rest in peace, Jack the book salesman.

Call of Cthulhu is a fantastic game for anyone looking for a dark atmosphere. With danger from cultist, monsters, and other worldly horrors, there’s endless possibilities for a GM’s imagination.

It definitely gets the thumbs up from 101 Militia Gaming.